Raytraced Audio Occlusion

Real time simulation of sound occlusion.
Made during 8 weeks at 50%

Specialization

Level Editor

Our own in-house game engine editor.
Made it possible to make the games in our own engine without having to rely on third party editors.

GROUP PROJECTS

Projects

First person shooter inspired by
Call of Duty: Zombies during a live twitch stream.

First person puzzle game in a post apocalyptic laboratory

A Diablo-like game with fast pace and awesome boss fight

Streamer Attacked

Spite: String Of Faith

Лаборатория

Redemption

Top-down action puzzle game

Dissonance

2D action story game with amazing player movement

Limu The Dream Child

A relaxing 2.5D mobile puzzle game with a rich story

Light Line

Tron inspired space rider with alot of neon lights

Contribution

  • Level Editor

  • Undo/Redo system for editor

  • Prefabs

  • Filewatcher for improved performance

  • Sound

Contribution

  • Everything involving Boss gameplay

  • Import levels from Unity to
    in-house engine

  • Modelviewer to faster verify assets

Contribution

  • System to move objects with unity export

  • Gameplay such as:

  • System for digital padlock

  • Viewing documents

Contribution

  • Enemy AI

  • All player movement and combat

Contribution

  • Tools for lighting options

  • VFX Tool

  • Json parsing

Contribution

  • UI for main menu

  • UI for NPC interactions

  • Worked on performance issuse using Unity profiler

Contribution

  • Animated splash screen

  • Player wall bounce

Made fully in our own in-house engine during 15 weeks at 50%

Made in 10 weeks at 50% partly in Unity as level editor and then exported to our own in-house engine for gameplay

Made in 4 weeks at 50% with partly Unity as level editor while building our own in-house engine

Made in TGE the schools own in-house 3D engine during a 10 week period at 50%

Made in 15 weeks at 50% in the schools own engine

Made fully in Unity at 50% in 4 weeks

Made fully in Unity in 4 weeks at 50%

Project 6
Project 7
Project 5
Project 4
Project 3
Project 2
Project 1

By Aliens Live On

Stream

Picture made by Dag Petersen

Picture made by Rasmus Hartonen

About Me

My name is Benjamin Frohlund, and I am a programmer currently studying at The Game Assembly. I have a passion for games, electronics and cars, which are my main hobbies.

As a programmer, I am constantly exploring the world of gaming and striving to create innovative and immersive experiences for players. Through my studies at The Game Assembly, I have gained valuable knowledge and practical experience in game development. I am eager to continue growing as a programmer, pushing the boundaries of what is possible in the world of gaming.

Linkedin -

Contact Me

"I am part of The Game Assembly’s internship program. As per the agreement between the Games Industry and The Game Assembly, neither student nor company may be in contact with one another regarding internships before April 23rd. ​​

Any internship offers can be made on May 6th, at the earliest.”​

Email: benne-f@hotmail.se

Tele: +46 707990741