Raytraced Audio Occlusion
Real time simulation of sound occlusion.
Made during 8 weeks at 50%
Specialization
Level Editor
Our own in-house game engine editor.
Made it possible to make the games in our own engine without having to rely on third party editors.
GROUP PROJECTS
Projects
First person shooter inspired by
Call of Duty: Zombies during a live twitch stream.
First person puzzle game in a post apocalyptic laboratory
A Diablo-like game with fast pace and awesome boss fight
Streamer Attacked
Spite: String Of Faith
Лаборатория
Redemption
Top-down action puzzle game
Dissonance
2D action story game with amazing player movement
Limu The Dream Child
A relaxing 2.5D mobile puzzle game with a rich story
Light Line
Tron inspired space rider with alot of neon lights
Contribution
Level Editor
Undo/Redo system for editor
Prefabs
Filewatcher for improved performance
Sound
Contribution
Everything involving Boss gameplay
Import levels from Unity to
in-house engineModelviewer to faster verify assets
Contribution
System to move objects with unity export
Gameplay such as:
System for digital padlock
Viewing documents
Contribution
Enemy AI
All player movement and combat
Contribution
Tools for lighting options
VFX Tool
Json parsing
Contribution
UI for main menu
UI for NPC interactions
Worked on performance issuse using Unity profiler
Contribution
Animated splash screen
Player wall bounce
Made fully in our own in-house engine during 15 weeks at 50%
Made in 10 weeks at 50% partly in Unity as level editor and then exported to our own in-house engine for gameplay
Made in 4 weeks at 50% with partly Unity as level editor while building our own in-house engine
Made in TGE the schools own in-house 3D engine during a 10 week period at 50%
Made in 15 weeks at 50% in the schools own engine
Made fully in Unity at 50% in 4 weeks
Made fully in Unity in 4 weeks at 50%
Project 6
Project 7
Project 5
Project 4
Project 3
Project 2
Project 1
By Aliens Live On
Stream
Picture made by Dag Petersen
Picture made by Rasmus Hartonen
About Me
My name is Benjamin Frohlund, and I am a programmer currently studying at The Game Assembly. I have a passion for games, electronics and cars, which are my main hobbies.
As a programmer, I am constantly exploring the world of gaming and striving to create innovative and immersive experiences for players. Through my studies at The Game Assembly, I have gained valuable knowledge and practical experience in game development. I am eager to continue growing as a programmer, pushing the boundaries of what is possible in the world of gaming.
Linkedin -
Contact Me
"I am part of The Game Assembly’s internship program. As per the agreement between the Games Industry and The Game Assembly, neither student nor company may be in contact with one another regarding internships before April 23rd.
Any internship offers can be made on May 6th, at the earliest.”
Email: benne-f@hotmail.se
Tele: +46 707990741